🌍 Unity/최적화
LayerCullDistance
맨텀
2016. 11. 14. 22:48
using UnityEngine;
using System.Collections;
public class LayerCullDistance : MonoBehaviour {
void Start() {
Camera camera = GetComponent<Camera>();
float[] distances = new float[32];
distances[0] = 40f;
distances[1] = 40f;
distances[8] = 40f;
distances[10] = 40f;
distances[14] = 40f;
distances[15] = 40f;
camera.layerCullDistances = distances;
}
}