Unity Vuforia Custom TrackableEventHandler


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/*==============================================================================
Copyright (c) 2017 PTC Inc. All Rights Reserved.
Copyright (c) 2010-2014 Qualcomm Connected Experiences, Inc.
All Rights Reserved.
Confidential and Proprietary - Protected under copyright and other laws.
==============================================================================*/
 
using UnityEngine;
using Vuforia;
 
/// <summary>
///     A custom handler that implements the ITrackableEventHandler interface.
/// </summary>
public class mTrackableEventHandler_voice : MonoBehaviour, ITrackableEventHandler
{
    #region PRIVATE_MEMBER_VARIABLES
 
    protected TrackableBehaviour mTrackableBehaviour;
 
    #endregion // PRIVATE_MEMBER_VARIABLES
 
    public GameObject AllObject;
    private bool OnlyOne=false;
 
    #region UNTIY_MONOBEHAVIOUR_METHODS
 
    protected virtual void Start()
    {
        mTrackableBehaviour = GetComponent<TrackableBehaviour>();
        if (mTrackableBehaviour)
            mTrackableBehaviour.RegisterTrackableEventHandler(this);
 
        if (AllObject != null)
            AllObject.SetActive(false);
    }
 
    #endregion // UNTIY_MONOBEHAVIOUR_METHODS
 
    #region PUBLIC_METHODS
 
    /// <summary>
    ///     Implementation of the ITrackableEventHandler function called when the
    ///     tracking state changes.
    /// </summary>
    public void OnTrackableStateChanged(
        TrackableBehaviour.Status previousStatus,
        TrackableBehaviour.Status newStatus)
    {
        if (newStatus == TrackableBehaviour.Status.DETECTED ||
            newStatus == TrackableBehaviour.Status.TRACKED ||
            newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
        {
            Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");
            OnTrackingFound();
        }
        else if (previousStatus == TrackableBehaviour.Status.TRACKED &&
                 newStatus == TrackableBehaviour.Status.NOT_FOUND)
        {
            Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost");
            OnTrackingLost();
        }
        else
        {
            // For combo of previousStatus=UNKNOWN + newStatus=UNKNOWN|NOT_FOUND
            // Vuforia is starting, but tracking has not been lost or found yet
            // Call OnTrackingLost() to hide the augmentations
            OnTrackingLost();
        }
    }
 
    #endregion // PUBLIC_METHODS
 
    #region PRIVATE_METHODS
 
    protected virtual void OnTrackingFound() // 매 프레임 호출된다.... 그러니까 여기서 초기화하면안됨.
    {
        AllObject.SetActive (true);
        //if (robot_completeUI != null)
        //    robot_completeUI.InitialSetup();
        /*
        var rendererComponents = GetComponentsInChildren<Renderer>(true);
        var colliderComponents = GetComponentsInChildren<Collider>(true);
        var canvasComponents = GetComponentsInChildren<Canvas>(true);
        // Enable rendering:
        foreach (var component in rendererComponents)
            component.enabled = true;
        // Enable colliders:
        foreach (var component in colliderComponents)
            component.enabled = true;
        // Enable canvas':
        foreach (var component in canvasComponents)
            component.enabled = true;
            */
    }
    protected virtual void OnTrackingLost()
    {
        AllObject.SetActive (false);
 
        //if (robot_completeUI != null)
        //    robot_completeUI.ExitSetup();
        /*
        var rendererComponents = GetComponentsInChildren<Renderer>(true);
        var colliderComponents = GetComponentsInChildren<Collider>(true);
        var canvasComponents = GetComponentsInChildren<Canvas>(true);
        // Disable rendering:
        foreach (var component in rendererComponents)
            component.enabled = false;
        // Disable colliders:
        foreach (var component in colliderComponents)
            component.enabled = false;
        // Disable canvas':
        foreach (var component in canvasComponents)
            component.enabled = false;*/
        //isTacked = false;
        OnlyOne = false;
    }
 
    #endregion // PRIVATE_METHODS
}
 
cs


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