유니티 버튼을 눌렀을 때 다른버튼이 반응하게 하기

 

 

public class CloneButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler
{
    [SerializeField] Button Btn_Ref;

    public void OnPointerDown(PointerEventData eventData)
    {
        ExecuteEvents.Execute(Btn_Ref.gameObject, eventData, ExecuteEvents.pointerDownHandler);
    }

    public void OnPointerUp(PointerEventData eventData)
    {
        ExecuteEvents.Execute(Btn_Ref.gameObject, eventData, ExecuteEvents.pointerUpHandler);
    }

    public void OnPointerClick(PointerEventData eventData)
    {
        ExecuteEvents.Execute(Btn_Ref.gameObject, eventData, ExecuteEvents.submitHandler);
    }
}

 

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