유니티 버튼을 눌렀을 때 다른버튼이 반응하게 하기
public class CloneButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler { [SerializeField] Button Btn_Ref; public void OnPointerDown(PointerEventData eventData) { ExecuteEvents.Execute(Btn_Ref.gameObject, eventData, ExecuteEvents.pointerDownHandler); } public void OnPointerUp(PointerEventData eventData) { ExecuteEvents.Execute(Btn_Ref.gameObject, eventData, Execute..